#include <Camera.h>
Definition at line 14 of file Camera.h.
◆ CalculateMVP()
void unlogic::Camera::CalculateMVP |
( |
| ) |
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inlineprotected |
◆ GetWindowSize()
glm::vec2 unlogic::Camera::GetWindowSize |
( |
| ) |
const |
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inline |
◆ ScreenToWorldCoordinate()
glm::vec3 unlogic::Camera::ScreenToWorldCoordinate |
( |
glm::vec3 const & |
screen | ) |
const |
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inline |
◆ SetDPI()
void unlogic::Camera::SetDPI |
( |
float |
new_dpi | ) |
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inline |
◆ SetWindowSize()
void unlogic::Camera::SetWindowSize |
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glm::vec2 const & |
new_window | ) |
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inline |
◆ TranslatePixel()
void unlogic::Camera::TranslatePixel |
( |
glm::vec2 const & |
distance, |
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float |
d = 0.f |
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) |
| |
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inline |
◆ TranslateWorld()
void unlogic::Camera::TranslateWorld |
( |
glm::vec3 const & |
translation | ) |
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inline |
◆ WorldDimensionsAtDepth()
glm::vec2 unlogic::Camera::WorldDimensionsAtDepth |
( |
float |
d = 0.f | ) |
const |
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inline |
◆ WorldToScreenCoordinate()
glm::vec3 unlogic::Camera::WorldToScreenCoordinate |
( |
glm::vec3 const & |
world | ) |
const |
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inline |
The documentation for this class was generated from the following file: