32 this->location.z = glm::clamp(this->location.z, 5.f, 100.f);
35 this->model = glm::mat4(1.f);
37 this->view = glm::lookAt(this->location, {this->location.x, this->location.y, 0.f}, {0.f, 1.f, 0.f});
39 if (this->window.y != 0)
41 this->projection = glm::perspective(glm::radians(this->fov), this->window.x / this->window.y, 0.1f, 100.f);